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Archéologie et ventriloquie. Jeux de chaises et de choses au bord d'une tranchée archéologique

Abstract : An archeological dig is the terrain for many thought experiments, “at the extreme limit of the identifiable, at almost degree zero from the evidence, on the border of nothing” (Cohen 2011: 83). We will try to better describe these experiments in representation based on some ethnographic situations observed during the course of an Indo-American dig in India. Around the borders of the trenches, we conducted some experiments in ventriloquism aimed at making inanimate objects speak, experiments in immersion (in a bygone age in three dimensions), role play (consisting of the putting into place of real individuals) and optical experiments on non-identified objects and fictitious characters. The greater the number of situations at the limits of our understanding, the more new experiments, different from the preceding ones, were carried out. And the more the digs were opened to the public and accepting of new participants, the more the terrain became a unique surface of projection, an arena of expression where the enigmas and points of view were shared through interactive games, whose modes we examine here.
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Submitted on : Thursday, November 9, 2017 - 6:05:13 PM
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Emmanuel Grimaud. Archéologie et ventriloquie. Jeux de chaises et de choses au bord d'une tranchée archéologique. Gradhiva : revue d'histoire et d'archives de l'anthropologie , Musée du quai Branly, 2013, pp.200--233. ⟨10.4000/gradhiva.2750⟩. ⟨hal-01632014⟩



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